![]() The character must make a series of checks, with one DC for all the checks determined by the profit sought from the crime. Picking Pockets requires a character to spend eight hours and at least 2 gp on food and ale while observing potential marks. This activity gives a character the chance to make some extra cash by separating some purses from some wealthy merchants. I have since re-written my rules to more closely match those from Xanathar's, primarily by making the time required only 8 hours and dividing all money gained by 10. It was during that process that I realized that my rules turned out to be pretty similar to the crime rules in Xanathar's but my rules. My ad hoc rules worked fine so I decided to write them up. ![]() ![]() So I skipped it and made up my own ad hoc rules on the fly. I thought I saw a downtime activity for this but when I looked through the DMG and Xanathar's, all I could find was "Crime" which was more appropriate for pulling a heist - it required a week of planning. In my last session, a player character needed some extra coin so the player decided that the character would spend a few hours walking the city looking to separate a few fat purses from some wealthy merchants. ![]()
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